![]() TLDR: They do similar things but not the same way. It really depends on what you want to get out of it and how you are looking to use it? ![]() If you're just doing render projects or baking it down, then I guess it doesn't matter. The only real problem I have with XGen is that it doesn't output guides for Nvidia hairworks. ![]() ![]() There are some plug-ins for Maya that do a slightly better job and have some nice approaches, but it really depends, if you need their specific features/improvements or not. In this short tutorial you will lean how to export Fur from Houdini to Unreal and how to store attributes like color and width so they can be used inside of Unreal. sorry to press for an answer but things move fast in production and we are currently evaluating ornatrix as a feather solution over yeti and have to make a decision this week. With XGen I'm pretty happy to use it out of the box for quite a few hairstyles. We are evaluating Ornatrix currently, to move away from yeti and this feature would be heavily leveraged in our workflow. 3dsmax Hair/Fur is not bad for somethings, but there have been a lot of plug-ins that offer a lot better functionality since then and if you're a max user you pretty much need a plug-in to do decent hair. XGen is pretty good for an out of the box solution, it easily beats 3dsmax's ancient hair/fur modifier which is just a really old version of Shave and a Haircut, 3 or 5 I think. Due to the nature of Yetithere is a certain level of technical acumen assumed for end users - because of this we strongly suggestall new customers to request and complete a 15 day trialprior to purchasing a license to ensure the product is a good match for your needs. The Grand Mayan at Vidanta Riviera Maya : Nothing but crowded and long wait time for golf cart transportation to get anywhere - See 6,310 traveller reviews, 5,327 candid photos, and great deals for The Grand Mayan at Vidanta Riviera Maya at Tripadvisor. Since it seems like you would like a comparison, here are my thoughts as a 10+ yr 3dsmax user and a 5+ yr Maya user. You can't use it due to price or someone said no, or you didn't know that it existed for maya?
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